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Post by animus on May 5, 2009 21:38:22 GMT -5
PvP Role playing guide A look at player-versus-player interaction and etiquette on text-based on line role playing.
J. Cruz
Version 1.00
Version/Update History 7/7/07 0.5a Closed Revision. 10/7/07 0.8b Closed Revision. 11/7/07 1.0 Released.
Using this Guide This guide is written to be read from the top to the bottom, arranged such that the topics covered in each section either makes reference to the previous topics or is otherwise new content. If, however you feel that you are confident enough to skip a few topics and wish to read only certain sections, then you may do so quickly by bringing up your browser's search function (hotkey Ctrl+F) and typing in the square-bracketed text of the corresponding section you wish to view in the table of contents.
Screen shots should provide you a fair example.
Figure 1. Internet Explorer
Figure 2. Mozilla Firefox
Contents
- Introduction [pvp01]
- Etiquette [pvp02]
- Player versus Player [pvp03]
- Detail and Description [pvp03a]
- Defensive Maneuvers [pvp03a1]
- Offensive Maneuvers [pvp03a2]
- Anatomy of a Post [pvp03b]
- Writing/Posting Styles [pvp03c]
- Multiple Participants [pvp03d]
- Conclusion/End Notes [pvp04]
- Legal Information [pvp05]
- Credits [pvp06]
Introduction [pvp01] Throughout the course of any role player's experience, there will occasionally come times where interaction with two characters will involve some sort of conflict that will be more than a mere verbal argument. Of course, it is not unusual that two characters may end up resolving to fisticuffs or physical fights to settle any agenda – it is not looked down upon and in fact will usually have something to add to that character's plot. In truth, the difference in role playing a fight and a more casual interaction is actually quite small – but what is more important is how those role playing aspects are applied. Many role players choose to have one strict method in doing such operations, when in truth compliance to any singular style is the same as forcing the world to write only with their right hand; it is no doubt upsetting to those who choose to be “unique” in comparison to others who would no doubt choose to stay with the mainstream of society. It is important to accept that neither of which are either right or wrong – and in such situations to remember what it is you are doing at the end of the day, irregardless of any competitive nature which is exactly this - “role playing”.
This guide is written as a result of compiled experiences from role players such as myself and others as authors of fiction. It is created so that new and veteran role players alike are informed of how to behave in player versus player situations or in the least provide insight by offering an alternative perspective. This guide is not to be used in any form of strict adherence, and it is important for readers to be aware that the contents within this guide is open for self-deliberation and is not intended to be a subject to be argued upon. Of note, this is also true PvP, where the winner is not pre-decided. It is completely upto your discretion to use any form of communication with the one you are engaging with – be it through instant messengers or phones or even email.
I would appreciate feedback (preferably of the constructive variety) so as to continually better this guide. All contributors will receive their appropriate crediting.
Etiquette [pvp02]
As stated above, you as a role player should understand that you are playing your character from your character's point of view. You are to narrate and operate your character thusly. In short, these concepts are fairly widely known as general role playing principles – it is illogical and in most cases undesirable for your character to know something they should not. If you are afraid and are consciously aware that you may betray these rules, then you might consider not reading or disregarding the “Weaknesses” and “Strengths” of the opposing role player's character. If you, yourself are ignorant of these facts, then it is most likely that your character is also ignorant, this pushes for a more enjoyable role playing experience in general as new information is constantly given and placing yourself in your character's place means that you (despite cliché sayings), become your character... which is the very essence of role playing.
When the opposing role player posts an action that you are unsure of due to a lack of information given, ask them to clarify what it is you believe them (or their character, to be precise) to be doing and to make corrections in their post – communicate this through private messaging or any other medium. It would be a good idea to take screen shots of any communication you have with the said player – the reason for this will be explained in detail later. Likewise, if they commit an action you do not agree with either them acting out of character, or performing something that is either physically impossible in the localized sense or out of their character's extent of power, then you should contact them and politely express your disapproval first. Of course, it is fairly common that they would believe something else having posted their action in the first place, and here is when you have an “Out-Of-Character”(from this point on to be known as OOC) conflict. An OOC conflict is when two different role players have colliding beliefs on how a certain action should be performed, regardless of whether the detail is either small or large.
If possible, keep your head cool and remember to be polite – even if the opposing player isn't, and argue objectively. Of course, this should all still be done through private messaging. If, after a while neither yourself and the other role player can come to an agreement, try to grasp for a compromise – and if both of these fail, then and only then you should consult a staff member. The sound majority of the time, a staff's ruling is often undesirable to both role players, and in most cases results in OOC bitterness and to top it off it would not be surprising if you did not role play with each other ever again. This of course ruins the pleasant experience that the majority of the board is trying to achieve, which is exactly why you should solve these problems amongst yourselves whenever possible.
Now, the reason why it was a good idea to take screen shots or have records of the communication you had with the other role player is because at times, a staff member will be unsure of who to believe. If you put yourself in the staff member's place, you will note that it is simply two members of the board arguing two different perspectives with a lack of solid proof. These screen shots, chat logs or any other form of recorded material is that proof that you require. It is also important to be polite – if you are being polite while the other person is being extremely aggressive, then the staff member will more than likely see the entire conflict as being a simple misunderstanding or an overreaction of either yourself or the other role player, and who (if only one person) is exactly in the “wrong” or to be blamed. However, if in the case that both you and the other role player or somehow still being objective with one another and still have yet to come to a conclusion (which is extremely unlikely given that you are both civil enough to discuss in this way), then the staff member should be one that is either familiar or unfamiliar with both of you – the reasons for this is to minimize any form of bias which occurs irregardless of the staff member's training or expertise, so that their judgment as a third party is more likely fair.
Of course, in some situations, you might even consider the staff member's decision to be disagreeable. If you feel that their decision was made with lack of reasoning (and only with lack of reasoning, do not attempt this if you simply lost the argument), then consult that staff member's superior. A moderator's (or game master in Bleached RPG's case) superior would most likely be a supervisor or administrator. If your statement is accepted, then a third round of consultation takes place and the situation is once again looked at if deemed worthy. Should this occur too often within the one thread, then it is most likely that the thread will be closed or locked, and in that case both people lose. This of course would be one of the more undesirable outcomes of an OOC conflict.
In short, as a role player you should not whine or carry on about what happens in the In-Character (from now on referred to as IC) world, likewise it is a common role playing principle that you should never associate the two worlds as in most cases, you will be unlikely to enjoy any sort of role playing experience. If you should win an OOC conflict, do not go out of your way to ruin the other role player's credibility, and likewise should you lose you should accept that and move along – of course expecting the same treatment from the role player that won.
Win like your character. Lose like your character. It's all in-character, and not outside.
Player versus Player [pvp03] Unlike regular role playing there are a few finer details to take into account when it comes to role playing any Player versus Player (from here on referred to as PvP) situations. Even on boards where they say “no PvP is allowed”, there is still and always will technically be a PvP situation. Looking at the abbreviation now, keep in mind that yes, there are many PvP moments – not all of which involve a physical fight; however, that is beyond the scope of this guide.
Typically, most PvP scenarios are one-on-one, or 1v1. However, there are also many cases where it is 2v2 or 2v1 3v2 and on wards – all of these are handled quite differently in regard to a “post order” - keep in mind, that this “post order” is more so an unspoken rule. There are also times where people make posts that seem to be breaking a rule, yet any more experienced role player will tell you there are a few acceptable styles of writing but need to be considered in closer detail to fully understand.
Both of these are covered in more detail within this section of the guide.
- Detail and Description [pvp03a]
It is strange how many people forget this rule – even the more experienced players seem to forget that not everyone has the same train of thought as them. This of course, is referring to the lack of detail given in each post. It is important and a fundamental point that players make it a habit of writing enough detail describing what exactly it is they are doing. Analyse the example below.
Bob entered his ready stance.
Now, in most cases this is perhaps the worst a role player can ever do to describe what it is their character is doing. There are some occasions where a players has already pre-defined what their stance looks like. However, even then this form of role playing is sorely frowned upon. A more acceptable example is found below.
Bob faced his opponent side on, raising his fists spaced evenly in front of his chin while he shifted his weight between his feet.
Here, a reader will often get the simple idea that this is a general boxing stance – which is in most cases acceptable. However, in many fights it is important that even the smallest detail can be misunderstood – and seeing as the other role player does not have the same train of thought, it becomes just as important to state what is where. Of course, you could always state why it is there – but unless it is unusual for it to be there then further explanation is not needed. In the case of fist fights, some fighters will tend to copy stances off other characters they have fought multiple times, and as such might need to explain where exactly they got that stance. Once again, keep in mind that such extra detail is not needed. A better example of what to write is found below, this time the details will perhaps be overboard, but in most cases that is better than lacking.
Bob turned fifty degrees to his right, raising his clenched fists at chest height, his left out from his body with his right fist in front of his chin. Feet relaxed and evenly spaced, his left foot was pointing towards his opponent, while his right foot perpendicular to his left as he shifted his body weight between the two.
But this only covers stances – which are usually the opening posts of a recently initiated fight. However, by now you should already know what is at work – as a few tips, be wary of the more important details that dictate the body's position. For example, describe the position of all the limbs of your character, and once you are done with that, move on to describing the more finer points such as the state of the hand (clenched into the fist, or an open relaxed palm etc.). From there, you are free to get as detailed as you like – be it to the feel of the ground against the character's feet to the temperature of the air surrounding them. But be warned – you should not aim to have an overbearing amount of detail, this can cause confusion. Rather, your aim should be to simply get the point across – as such describing the positioning of the limbs will usually suffice.
From here on, every post in a fight should contain both of these two sides (or lack thereof). The anatomy of a well structured post will be covered in “Anatomy of a Post”.
- Defensive Maneuvers [pvp03a1]
Fairly simple. Just keep in mind that when defending against an attack, you need to remember if your character can defend in that manner at all. It should also be mentioned that you need to behave like your character – don't do something radical simply because you're losing. In the description, be sure to say how your character defended, and in some cases, why. A good example is below.
Ron brought his arms into his body as he received Bob's kick, while he felt the blow, he had significantly softened it – because he had no formal martial arts training, evading the kick was more problematic and perhaps out of the question.
Of course, defending is a broad term. Evasion is a slightly different process, but it applies the exact same concepts as you would defending. And lastly, it is also important to TAKE blows. Face it, your character is not invincible – they will more than likely not have infinite endurance or godly strength. If your character is the endurance sort, then by all means defend away.
- Offensive Maneuvers [pvp03a2]
More than likely, any offensive action your character partakes in will usually be either a counter, or an initiation action that happens at the beginning of a fight or after a pause in a finished round of exchanges. Be that as it may, they will usually occur after a defense or a response of any kind – at this point, you must consider your character's current placement, and proceed from that point only. Remember that you are only initiating attacks, and indicating where they are to land assuming that the opponent isn't going to move out of the way... of course, you are free to state it through other means, of which will be gone into the “Writing/Posting Styles” topic that will come later. For now, as a brief guideline you need to indicate what is going where and how.
Do not simply say your character is going to punch someone's shoulder. While for others it is acceptable, you need to indicate what sort of punch it is. The two more popular variety are the hook, and the simple straight thrust. With that, you need to indicate the force that is put into the blow – you also need to consider whether it is even possible for your character to have the potential for that damage output. If they have their arm fractured, for example... you could swing the arm at them. Albeit, you need to accept the pain your character will feel thus likely resulting to a nulled action... this is fine, given that your character is not that bright. A fair example is below.
Ron was tired, the fight had drawn out for too long and despite his superior endurance, the amount of damage he had suffered spread itself out across his body. He was wearing himself out too quickly, and while he was unable stop Bob's blow to his stomach, his left hand clasped over it so as to pin it down, while his right hand – sore as it was, launched itself upward with the remainder of his strength in an uppercut directed towards his opponent's chin. He only hoped that this desperate act would be enough to end it – once, and for all.
Please, do not state the kata/form name of any martial art without explaining what it looks like. While it is impressive that you may know what you are doing, your opponent is not expected to. It would be in your best interest to cater for this.
- Anatomy of a Post [pvp03b]
It makes sense that each post will have its own structure. In PvP situations, each post after the first must be a reply to the previous post. This is basic knowledge. However, as stated in the sections above, there will usually be some form of answer to the last action – be it a defensive manuever, evasive action or taking damage... regardless of which of these it is, they are still grouped into being responses. From this point on, whatever else is needed in a post is a large variable. For example, if Bob were to take a heavy blow from Ron, then he might spend his next entire turn in agony – unable to return the favour. By now, you would have learned that your character should take damage when they are supposed to. If you notice a thread, the order of actions and reactions is not fixed.
You might see something along these lines:
Running Attack Evade, Counter Reverse Counter Takes heavy damage, flinches and backs off. Pursues with running attack. Pulls out a gun, and shoots point blank in the heart.
Ignoring the beginning and the end, you will have noticed that in the duration of this fight, the blue character was unable to return any damage during one of his/her turns. Of course, who dictates these actions are still completely up to the role player – keep in mind, this is not Dungeons and Dragons (DnD). The mistake people seem to make is that role playing is not DnD, but DnD is role playing. Confusing? Then consider a classic role playing video game – a role played fight is completely different from that of video games, as you are not a character on a screen with five fiends around you who all have active time bars. In the game, you may take them all out in one spell – where as in a role played fight, if you take on five fiends it is extremely unlikely you will be able to chant that spell and cast it while evading an attack from five different targets who are attacking from each side. Of course, this is beside the point – every time a fiend attacks, the character will always have some form of reaction, but will not always be able to have his own chosen action between each attack. This is slightly difficult to fully explain – and is covered later in “Multiple Participants”.
As a quick recap, remember that every post after the first, will have some form of reaction.
In the times that you do eventually get to commit to an action, you are in most cases entitled to only initiate an action – a sort of half way to getting the complete action done. Mind you this is usually only one blow – do not throw in a whole combo of attacks within one post. Why? Because should one attack miss or is blocked or even lands.... then what happens to the other actions? They all become void. Again, there are exceptions to this – covered within the next section.
As usual, feel free to add “fluff” to your posts and have some interior monologue or even an episode of narration's life somehow contrasting to the actual situation. However, as mentioned in the “Offensive Manuevers” and “Defensive Manuevers” you will some times need to justify what happens during your turn. Depending on the justification you choose to put forward, you can judge for yourself whether or not you can have a chance to strike back at the opposing character.
To summarise -
- Every turn must at least contain a [response] to the previous poster's action.
- At most, a turn can have a [response] followed by an [initiation] of the next action (or “reprisal”).
- Writing/Posting Styles [pvp03c]
This section is referring to the multiple types of writing or posting styles that are widely available. This is not targeted at whether someone chooses to write in the third or first person. Rather, this section of the guide is aimed at two families – closed-ended role playing and open-ended role playing.
This is where there are a large amount of exceptions – for example, many people think of others to be “godding” their character. In these cases, this is where some people choose to try to excuse themselves as being “closed-ended role players”. Thus far, this guide has been written assuming that the role player is an open-ended author. This part of the guide is not here to particularly judge the two as being right or wrong, rather it is written to analyse the difference between the two and their advantages and disadvantages.
Open-ended role playing is the style most authors choose to use. In terms of written anatomy, their posts will usually contain what has thus far been explained in this guide. Often a time, this style is only allowed and in most cases contains the largest amount of positive points over negative. By the end of each post, the role player allows the opposing author to dictate what happens at the end of the proposed event – this allows the initiating role player to hide their plans and what may come next, for it has yet to reveal any further detail of what might happen in the thread. Essentially, it is written in the present and proposes a future. Example.
Bob thrust his clenched fist forward towards Ron's chest.
Closed-ended role playing is often mistaken for godding. Throughout my personal experience, there are a large amount of names given to this style – while their differences are extremely minute, they can safely be grouped into this one category. For example, an author chooses to post what it is their character is doing, and states what also happens to the other character – or sometimes they choose to make a post that is the same as an open-ended styled post, then finishes by stating all the possible outcomes. While it may seem unfair, you as a role player need to understand that what happens to your character is dictated by you, and you alone (within reason, of course). Example.
Bob thrust his clenched fist forward and punched Ron right in the middle of his chest.
or
Bob thrust his clenched fist forward towards Ron's chest. If Ron moved to the side, Bob would kick him in the groin. If Ron chose to duck, Bob would kick him in the head. If Ron chose to block then Bob would pull out a gun and bust a cap on his ass.
This poses quite an interesting question – is this an example of godding? No. But then, if this isn't godding, what is? Godding, or god-moding is performing an act or committing to an action that is otherwise impossible for the respective character to perform – be it at that current state and time or if it is simply impossible ever. So, if this style of writing is not godding, then what exactly is this an example of? Simple, this is closed-ended role playing.
To further elaborate, closed-ended role playing is a writing style that assumes much of its proposed events will be true. Of course, as any educated person would know, many assumptions made tend to be wrong. This is the glaring negative point of closed-ended role playing, in that it reveals details to the opposing player when they are not entitled to commit such an action. Now, in most cases the role player will be reported to be godding – and really, there is nothing wrong with this style of writing but you must bear in mind that people do not wish to see this sort of detail. If you ever encounter a closed-ended role player, do not think of them any differently as you would an open-ended author. Instead, you can even use this as your chance to abuse this information and twist a certain point that they have put forward because it was their choice to create a sort of “double action”. In the previous example, Ron would be allowed to post:
Ron is too pimp for Bob's ass and blocked his attack. As Bob pulled his gun out, Ron slapped the barrel away and launched his fist towards Bob's face.
Keep in mind, then when you do respond to not fight fire with fire – or to be more literal, to answer closed-ended role play with more closed-ended role play. In this last example, if the owner of Ron chose to state that fist he launched landed on Bob's face, then that would be closed-ended role play.
In conclusion regarding these two categories of writing styles, you must not assume that either of them is right or wrong. Having read what “godding” or “god-moding” exactly is, even the most experienced of players would by now realise that they have at one point used closed-ended role playing. Hopefully, this will clarify the difference between the two and set it straight for those who consider closed-ended role playing to be “godding”.
- Multiple Participants [pvp03d]
Multiple participants refers to any fight that contains more than just two role players within the same scene. This is a fairly advanced aspect of PvP and places itself on a level above fighting with weapons – for it is interesting to note the the rules and concepts that will be discussed here are also applicable to role playing in general. It should also be noted that “Multiple Participants” is a broad term – this is intended. Be it a fight with two versus two, or one versus three to five versus two; all of these are still handled very much in the same way. The more people you have within the fight, the more important it is that each and every one of those participants understand this concept. Having the same level of understanding within this field is perhaps the most difficult part of having more than two participants. But even if the level or understanding is differed, the most important part is that you yourself understand and through your example of role playing, you may be hopeful that others may catch on and follow your lead.
First and foremost, and perhaps the largest mistake I have seen is that there is no fixed post order. Please consider this – it is completely illogical to assume that in the heat of a battle, that five or so people will wait for the one person to act before launching a strike against an opponent that may not even involve that said person. Likewise, it is quite a poor idea that a fight is a cycle – where one chases the back of another, who in turn will chase the back of the one in front of them.
Putting this aside, this begs another question – how do we discern whos turn it is to post?
This is where it can become a little complex. But to answer this in short, you need to have two points in mind in their numbered priority. They are:
- “First come, first serve.” Post when you need to, those who are targeted by the posts before yours obviously get priority.
- Only make more than one post per round within reason.
No doubt, these two rules are a little vague. Indeed, there are many technicalities involved, and in reality there are many variables to consider before deeming it appropriate to make a post. Of course, the largest of these is your intent when you choose to post – for example, are you supporting the attack of another by aiding them? Perhaps you are moving to intercept to defend a comrade? These are times when it is acceptable to post – but at the same time you need to consider if it is even possible for you to do so. For example, two people who are having their own battle are some distance away, it is unlikely that your character is able to cover that distance AND break away from his or her current fight within half a second.
Keeping in mind that in such large scale battles, it would be less confusing for everyone's sake that you avoid using any closed-ended role play – it has happened numerous times where one person has chosen to use closed-ended role play and the other participants afterward assume the event of a character being attacked to be true when the character's owner was no able to have a say in what happened to his or her own character – this is extremely unfair and should be avoided at all costs lest you risk ruining their experience which in turn naturally leads to undesirable consequences.
As mentioned earlier, there is a “first come, first serve” basis that occurs within these sorts of fights. Meaning, whoever posts first gets their action in. For example, in a two versus one fight where Bob and Ron are on the same team and are attacking Lucy. In this case, we will say that Lucy owes a very powerful person some money and Bob and Ron are collectors, and Lucy decides not to pay. Immediately, Bob and Ron decide to give her a “rough time” (let's not get too creative).
Ron attacks. Bob supports Ron's attack. (The role player of Bob got online before Lucy's player) Lucy defends herself from Ron's attack but takes damage from Bob's. She is unable to counter. Bob attacks again. (Because his last attack succeeded, he was online before Ron's player and it was logical for him to post.) Lucy evades and then attacks Bob this time by launching her foot to Bob's groin. (Lucy's player is online before Ron's, and she is being attacked so it is only logical she posts) Ron intercepts Lucy's attack, and holds on to her foot. (Ron finally gets online to post.) Bob quickly attempts another attack, this time he launches his heavy fist towards Lucy's head. (Bob's player once again beats Lucy to getting online and adds to Ron's action) Lucy is knocked out.
This is a fair example of a first come, first serve basis – it applies the logic of the current situation, and it is up to the role players to decide when it is appropriate to make a post. Of course, it would be rather questionable if Ron posted first, followed by Bob then Ron again.
This example introduces the second pointer - “Only make more than one post per round within reason.” Again, this is largely dependent on the logical thinking of all the role players involved. There is actually a good tip that I would recommend into determining how many maximum posts a person is eligible to post within a round – as seen above, each round had Lucy posting at least once per round as well as the other characters, and some times twice.
Let's say that each round can get larger depending on how many times each side posts. In this case, we'll call Ron and Bob's team, Team A while Lucy is on Team B. For each round, it is compulsory for each person to have 1 post, this ensures that Team A has a minimum of making a total of Two posts per round – however, Team B only has one member and she has a minimum of making one post per round as well... however, the maximum number of posts made for Team A is at the moment 2. This means that Team B can also make a maximum of 2 posts per round... however, that second post is not compulsory, and if Team A is quick enough, they can make a post after Lucy's post and end the round and initiate a new one. But, should a member of Team A post, then a member of Team B followed by another by Team A, then Team B has a chance to continue the round by getting in their second turn. So, let's see. What we have so far in terms of this single round is....
Team A (Bob) Team B (Lucy) Team A (Ron)
As explained earlier, Team A has a maximum and minimum post of 2 posts her round – while Team B has a minimum of 1 post and a maximum of 2 posts per round. So whos turn is it to post? Let's have a look – thus far, the only role player who is not allowed to post is Ron – for he would be making a double action and a double post. This leaves it to be either Bob or Lucy. From here on, we have two possibilities depending on who is online and makes a replying post first.
- If Bob posts first, then the round has been ended, and Team A has initiated the next round, with Bob having been the first poster of the said round (coincidentally he was the first poster of the previous round).
In this new round, either Ron or Lucy may post.
- Should Ron post before Lucy in the new round, then Lucy must post afterward, and may not post again (no double posting) for that round and the round ends, and once again begins with either Bob or Ron.
- In the case that Lucy posts before Ron in the new round, then we have an exact replica of what has happened above.
- If Lucy posts first, then she has made the second post for that round, and the round is over – seeing as Lucy was the last one to make a post, she may not post again to initiate the new round, thus leaving it to Either Bob or Ron. After either of the two have posted, Lucy is allowed to post again and so is the member of Team A who didn't initially post.
These same rules apply should there be a third party (or Party C), and as you can tell the more parties involved the more complex it can get. Free-For-All (from now on referred to as FFA) between four people and more is perhaps the most chaotic – but remember that it maintains the same rule, with only one exception, and that is that only one team (or one participant since all teams only have one member) can post twice in the entire round. Speaking of FFA, what if two people were to gang up momentarily on one person? In this case, those two participants become one team – even if it is simply temporary, that one team of two members can once again break into two separate teams when the round is over.
It is obvious, yet somehow many people seem to forget but, never leave anybody behind. If for whatever reason, you really need to move the thread along, ask for that member to leave the thread or simply wait it out.
And that concludes “Multiple Participants” and at the same time brings us to the end of the PvP section. A final reminder, that all of these are general concepts – they will need to be adapted to what ever environment your character is set in.
Conclusion/End Notes [pvp04] For the most part, PvP role playing is taking in the general aspects of role playing and simply extending upon them. Most decisions made should be a product of logical thinking and responsible role playing. While some parts of this guide have been made to sound a little complex, in practical use they really aren't.
I hope that this guide has helped shed light on player-versus-player role playing – and now perhaps, with a few common misconceptions clarified that those who partake in PvP role playing have a much more enjoyable experience.
Legal Information [pvp05] This guide is copyright (c) 2007 J. Cruz, the author.
This guide is designed to educate and entertain. The author has neither liability nor responsibility to any person or entity with respect to any loss, damage caused, (or alleged to have been caused) directly or indirectly, through the use of the information contained in this text.
This guide is not to be printed (outside of personal use), sold or distributed without the author's expressed consent. It is the responsibility of authorised webmasters and or distributors to keep current with the latest version of this guide. In no way is any party other than the author entitled to modify this guide.
Credits [pvp06] Pom – For being the English Nazi HunterX57 – For being a good replacement for the spell check function I never had. Hyunie Mel Tsukikage Ally
(If I missed anyone, you have my sincerest apologies, please contact me.)
I would appreciate feedback (preferably of the constructive variety) so as to better this guide. All contributors will receive their appropriate crediting.
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